During my Spring 2015 semester, I conducted independent studies on rigging for 3D models. Prior to these studies, I had only worked on basic forward-kinematics rigs. I have since learned how to create rigs in Maya that are far more complex, yet extremely easy for animators to use. I have also learned about writing custom tools for Maya in both MEL and Python.
The Second Rig
The final rig I worked on is far more sophisticated. I have been working alongside another tutorial series from Digital-Tutors.
I decided to continue with tutorials using humanoid characters to simplify questions of anatomy while learning these new techniques.
The feature highlights of the new rig include twist systems, volume maintenance, proxy cage skinning, more complex foot roll systems, constraints, and dynamic parenting/anchoring.
The First Rig
I created my first more advanced rig with the help of a Lynda tutorial series.
Some of the more interesting features of this rig include IK-FK switch systems, foot rolls, and multi-dimensional facial controls.
As my first step, I started with a beginner’s tutorial series from Digital-Tutors. This allowed me review the basics of rigging and make sure that I had all the fundamentals I needed before diving into a character.
I also conducted my first IK tests.